

When the occasional indie game does break through to the top of the most-downloaded charts, it’s almost always free and strange. Where indie games were once some of the highest-profile, best-performing releases on Apple’s smartphones and tablets, free-to-play casual experiences like Clash of Clans and Candy Crush Saga have taken over and dominated for months. With the port sorted out, Bithell also considered the current gaming landscape on mobile. I’ve played many bad platformers on iPad, so I ruled it out,” he said. “But Bossa Studios just did a really good demo with it and convinced me that this does work on a touchscreen.” “It’s a traditional platformer where you run around and jump, and I assumed that wouldn’t feel very good on a touch device. He was worried about the controls, which are kind of important to a game like this. Bithell originally wrote off the idea of porting the platformer to the device.
